Agate Supports Global Game Jam 2025 in 12 Cities Across Indonesia

Bandung, 17 January 2025 – In collaboration with the Indonesian Game Association (AGI), Agate International (“Agate”), Indonesia’s largest game development company, through its Agate Academy, proudly supports the Global Game Jam (GGJ) 2025 in 12 cities across Indonesia. This initiative is part of Agate’s commitment to nurturing local game development talent. The event will run for three days, from January 24 to 26, 2025*. GGJ is an annual global event that brings together game developers from diverse backgrounds to create games within a limited time of 48 hours. According to Global Game Jam data, over 439,047+ participants (“Jammers”) have created 89,146+ games across 132 countries to date. This year, Indonesia is once again an active participant contributing to the creative innovation of the global game industry. Registration for Global Game Jam 2025 Indonesia is open until January 23, 2025.* Interested participants can register through the official Global Game Jam platform or the registration links provided by each host city. With a spirit of collaboration and creativity, the event invites beginners, students, and professionals alike to join and help build a stronger game development community. The 12 host cities for Global Game Jam 2025 in Indonesia are: Batam Yogyakarta Medan* Surabaya* Bandung Jakarta Malang* Tangerang Tasikmalaya Bogor Makassar Palembang CEO of Agate Academy Restya Winda Astari, said “We are incredibly proud to support Global Game Jam 2025 at sites across Indonesia, particularly in creating opportunities for local talent to showcase their creativity and innovation. Through this event, we hope to strengthen the national game development ecosystem and encourage greater cross-community collaboration.” President of the Indonesian Game Association Shafiq Husein, added “Global Game Jam (GGJ) 2025, hosted in 12 cities across Indonesia, is a crucial moment for local game developers to collaborate, innovate, and showcase their creativity. This event not only serves as a platform to create new works but also provides opportunities for local talents to enhance their skills, build networks, and contribute at a global level. At AGI, we believe initiatives like these play a significant role in strengthening the national gaming ecosystem and pushing Indonesia’s game industry forward as a leading sector in the creative economy.” In Bandung, Agate Academy is collaborating with the Bandung Game Developer (GDB) community and supported by the Bandung City Government to host Global Game Jam 2025 – Bandung. This four-year-long collaboration aims to continue providing an inspiring space for local game developers to learn, network, and create impactful creative works. As one of Indonesia’s creative hubs, Bandung is further solidifying its position as a growth center for the national game development ecosystem. Registration is available via this link: s.agate.id/ggjbdg25.A representative of the Bandung Game Developer community and Chairman of Global Game Jam Bandung Mikhael Martin, stated “Global Game Jam in Bandung is a tradition we strive to uphold each year through continuous collaboration with various parties, including Agate. This aligns with our vision to foster a sustainable and regenerative community. We believe this event will provide valuable experiences for game developers in Bandung while strengthening its position as a creative city in Indonesia.”

Agate Closes 2024 on a High Note with RIFTSTORM’s Global Playtest Success

Bandung, January 1, 2025 – Agate International (“Agate”), the leading game developer company in Indonesia and one of the largest in Southeast Asia, achieved several milestones in 2024. A standout accomplishment was RIFTSTORM’s Alpha playtest, which secured the top spot on Steam Global Trending Free list for three consecutive days, from October 19 to 21, 2024. Additionally, Agate made meaningful progress in global expansion and local talent development. These accomplishments signal a bright future for Agate and the Indonesian game development industry as it enters 2025.  Toward the end of 2024, Agate’s co-development project with Confiction Labs, RIFTSTORM, achieved global success through its third playtest, featuring the latest Alpha build of the game. The metrics from the Alpha playtest surged compared to the first and second playtests. This multiplayer co-op top-down action looter shooter game gained global attention, evidenced by a peak concurrent user that grew from 166 in the first playtest to 686 in the second playtest and 1,270 the third playtest—an increase of 665% from the first to the third playtest.  In terms of demographics, players are 27% from the Americas, 26% from Europe, 23% from other parts of Asia, and 20% from East Asia. In total, players from 130 countries around the world participated in the Alpha playtest. The game concluded its Alpha playtest phase with a 92% positive review rating on Steam. Shieny Aprilia, Co-Founder & CEO of Agate, explained, “RIFTSTORM’s success reflects our strategic approach to creating a game that is not only visually captivating but also delivers a deeply engaging experience for global players. By integrating multiplayer synchronization and a universally appealing combat system, we’ve managed to meet the expectations of players across diverse regions. The overwhelming enthusiasm from the global community during these playtests drives us to further refine RIFTSTORM, ensuring a gaming experience that is fun, accessible, and truly universal.” Arief Widhiyasa, CEO of Confiction Labs added, “With RIFTSTORM and our vision of Collaborative Entertainment, we’ve created a game that not only entertains but also empowers players as creators and collaborators. This vision is the very reason we established Confiction Labs. We see tremendous opportunities to explore the gaming world with new technologies and deliver unforgettable experiences for players, starting with RIFTSTORM.” In RIFTSTORM, players assume the role of secret operatives within a globe spanning secret organization called the Mythic Protocol.  In-game, players can control unique characters known as “Weavers” as they face mythic threats around the world and beyond.  As of its Alpha build, RIFTSTORM features 6 playable characters: Thistle, Icarus, Rook, Starling, Hertz, and Botsy. The game delivers thrilling gameplay by combining intense action, adaptive strategies, and deep exploration. RIFTSTORM’s procedurally generated missions and maps combined with the game’s focus on loot and in-dungeon power-ups ensure that every mission feels fresh and unique.       Shieny concludes optimistically, “The achievement with RIFTSTORM not only strengthens Agate’s position on the global stage but also highlights the capabilities of Indonesia’s game development talents and the immense potential of the country as a hub for innovation in the global gaming industry.” In retrospect, 2024 was a year of growth and progress for Agate. Alongside the success of RIFTSTORM’s playtest, Agate partnered with Abu Dhabi-based Red Dunes Games to co-develop an original title, Blades of Mirage. This partnership marks Agate’s first step in establishing a presence in the MENA region. Beyond global expansion, Agate launched several initiatives through Agate Academy to nurture aspiring game developers in Indonesia, resulting in a nearly twofold increase in participants—from 765 to 1,508. In 2025, Agate plans to further enhance its capabilities by collaborating more with global partners to develop groundbreaking games while nurturing the next generation of game developers in Indonesia.   

Agate Announces Global Partnership with Red Dunes Games for the Co-Development of Blades of Mirage, a Southeast Asia-Inspired Action RPG

Abu Dhabi, United Arab Emirates (UAE) / Bandung, Indonesia, November 23, 2024 – Agate International (“Agate”), the leading game developer company in Indonesia and one of the largest in Southeast Asia, is proud to announce a global partnership with Red Dunes Games, a game studio based in Abu Dhabi, to co-develop Blades of Mirage, an isometric action RPG that immerses players in a world rich with Southeast Asian cultural inspiration. This collaboration is a fusion of two visions aimed at delivering meaningful adventure and striking visual aesthetics. Shieny Aprilia, Co-Founder & CEO of Agate explains, “Blades of Mirage is more than just a new game for us; it symbolizes our shared vision to create an adventure rich in culture and visual beauty. This partnership is an important step in bringing Southeast Asian cultural elements to the international stage, bridging modern innovation with classic adventure.” The collaboration between Agate and Red Dunes unites the two studios’ vision to create an entertaining and impactful game. With Red Dunes’ commitment to encourage indie game developers and Agate’s unique artistic touch, Blades of Mirage offers a deeply engaging and heartfelt gaming experience. Sultan Al Darmaki, CEO of Red Dunes Games said, “At Red Dunes, we believe that a great game is one that resonates with gamers around the world, across all cultures, and is, most importantly, fun to play. Our partnership with Agate, now spanning two exciting projects, allows us to combine our global experience with the rich Southeast Asian culture, creating a game that is innovative and leaves a lasting impression on the global gaming community.” As an Indonesian game developer expanding on the global stage, Agate is committed not only to innovation but also to supporting the local game industry. This partnership with Red Dunes reflects this commitment, aiming to strengthen the game industry through a combination of advanced technology and storytelling that highlights Southeast Asian culture. In Blades of Mirage, players will play as Mira, the only human teenage girl seeking her identity and place in society. When the sinister Nightmare Lord kidnaps her adoptive mother to unleash chaos upon the world, Mira must embrace her destiny to save her family and her home from ancient evil. Full-cycle Game Development Business Head at Agate Lee Marvin, added, “Players will explore stunning landscapes and mystical ruins in Blades of Mirage—from lush rainforests and ancient temples to encounters with iconic mythical beasts—all brought to life with a stylized aesthetic that captures the vibrant essence of Southeast Asia.” Players will engage in fast-paced combat by seamlessly switching between weapons and fighting styles to outsmart enemies, then solve intricate environmental puzzles that test their logic, timing, and mastery of physics-based mechanics.

Agate Drives Efforts to Consolidate the Indonesian Gaming Industry and Global Expansion at the Indonesia Game Developer Exchange (IGDX) Conference 2024

Bali, October 11, 2024 – Agate International (“Agate”), the largest game developer in Indonesia and a leader in Southeast Asia, is once again participating in the Indonesia Game Developer Exchange (IGDX) Conference 2024. This annual event, initiated by the Ministry of Communication and Information Technology of the Republic of Indonesia and the Indonesian Game Association (AGI), serves as a platform for developing Indonesia’s game industry ecosystem and offers opportunities for innovative collaboration in the gaming business sector. IGDX 2024 will feature representatives from various countries, including Russia, Poland, and France, showcasing their publishers, developers, and investors. In the panel discussion titled “Looking Back – Stories from the Biggest Successes from Indonesia,” Shieny Aprilia, Co-Founder and CEO of Agate, will share insights into Agate’s successful journey in the gaming industry, particularly as a local game developer thriving in the global market. Aligned with the momentum of IGDX, which serves as a key platform for global gaming industry stakeholders, Agate is continuing to drive its global expansion and ongoing fundraising efforts. With the establishment of business units in Canada, Germany, South Korea, Japan, and the United States, as well as continued efforts to penetrate the European market, this strategic expansion brings Agate closer to the global gaming community and unlocks opportunities for strategic collaborations across international markets. Furthermore, Agate is in the midst of a fundraising initiative aimed at raising USD 2 million through Convertible Notes. These funds will be used to strengthen B2B operations, develop new products, and initiate a game publishing business for the Indonesian market, all in alignment with the government’s increasing support for the local gaming industry. Shieny Aprilia, Co-Founder and CEO of Agate explained, “This year, through our fundraising efforts, we aim to support the sustainable growth of our B2B business, develop new products, gather M&A leads, and launch a game publishing business for the Indonesian market, with increasing government support for the local gaming industry. This strategic expansion certainly requires greater investment to effectively support both our existing operations and new strategic initiatives as we work to consolidate the gaming industry in Indonesia.” Currently, Agate has several game titles in development, including Akarmaut: Rootmare and Blades of Mirage, as well as a collaboration with Confiction Labs on Riftstorm, which will enter its third public playtest (Alpha Playtest) starting on October 17, 2024 at 09:00 WIB and ending on October 30, 2024 at 09:00 WIB. Additionally, Agate is co-developing Nightmare Battler Zozo with Red Dunes, a game development company from Saudi Arabia. Meanwhile, DreadHaunt, a collaborative project with Digital Happiness, with joint IP ownership, will be published by Dark Product and NUON and will launch on Xbox starting October 17, 2024. These collaborations are expected to accelerate the development of high-quality games and expand Agate’s market penetration across various regions.   Beyond game development, Agate is also committed to enhancing its team’s capabilities through knowledge transfer during participation in various international gaming events, as well as providing facilities and support, such as course fees, to improve team skills. Agate also conducts sharing sessions among team members to strengthen collaboration and innovation. These steps are crucial to ensure that Agate remains innovative and competitive in the ever-evolving gaming industry. With an increasingly robust team, Agate is capable of keeping pace with dynamic market demands and creating globally relevant products.   On the other hand, Agate has expanded its B2B partnerships with several global technology companies to strengthen its position in the global gaming ecosystem. This initiative aims to introduce innovative solutions across various game genres and enhance the company’s competitiveness. With a continuously evolving portfolio and experience, Agate is ready to take on a larger role in the international gaming industry.   Through these various strategies, Agate hopes to continue supporting the growth of the local gaming industry while strengthening its position on the global stage. Shieny concluded with optimism, stating, “We believe that with a strong foundation and support from our investors, Agate can become a key catalyst in the development of the Indonesian gaming industry and expand its influence worldwide.”

Agate Drives Efforts to Consolidate the Indonesian Gaming Industry and Global Expansion at the Indonesia Game Developer Exchange (IGDX) Conference 2024

Bali, October 11, 2024 – Agate International (“Agate”), the largest game developer in Indonesia and a leader in Southeast Asia, is once again participating in the Indonesia Game Developer Exchange (IGDX) Conference 2024. This annual event, initiated by the Ministry of Communication and Information Technology of the Republic of Indonesia and the Indonesian Game Association (AGI), serves as a platform for developing Indonesia’s game industry ecosystem and offers opportunities for innovative collaboration in the gaming business sector. IGDX 2024 will feature representatives from various countries, including Russia, Poland, and France, showcasing their publishers, developers, and investors. In the panel discussion titled “Looking Back – Stories from the Biggest Successes from Indonesia,” Shieny Aprilia, Co-Founder and CEO of Agate, will share insights into Agate’s successful journey in the gaming industry, particularly as a local game developer thriving in the global market. Aligned with the momentum of IGDX, which serves as a key platform for global gaming industry stakeholders, Agate is continuing to drive its global expansion and ongoing fundraising efforts. With the establishment of business units in Canada, Germany, South Korea, Japan, and the United States, as well as continued efforts to penetrate the European market, this strategic expansion brings Agate closer to the global gaming community and unlocks opportunities for strategic collaborations across international markets. Furthermore, Agate is in the midst of a fundraising initiative aimed at raising USD 2 million through Convertible Notes. These funds will be used to strengthen B2B operations, develop new products, and initiate a game publishing business for the Indonesian market, all in alignment with the government’s increasing support for the local gaming industry. Shieny Aprilia, Co-Founder and CEO of Agate explained, “This year, through our fundraising efforts, we aim to support the sustainable growth of our B2B business, develop new products, gather M&A leads, and launch a game publishing business for the Indonesian market, with increasing government support for the local gaming industry. This strategic expansion certainly requires greater investment to effectively support both our existing operations and new strategic initiatives as we work to consolidate the gaming industry in Indonesia.” Currently, Agate has several game titles in development, including Akarmaut: Rootmare and Blades of Mirage, as well as a collaboration with Confiction Labs on Riftstorm, which will enter its third public playtest (Alpha Playtest) starting on October 17, 2024 at 09:00 WIB and ending on October 30, 2024 at 09:00 WIB. Additionally, Agate is co-developing Nightmare Battler Zozo with Red Dunes, a game development company from Saudi Arabia. Meanwhile, DreadHaunt, a collaborative project with Digital Happiness, with joint IP ownership, will be published by Dark Product and NUON and will launch on Xbox starting October 17, 2024. These collaborations are expected to accelerate the development of high-quality games and expand Agate’s market penetration across various regions. Beyond game development, Agate is also committed to enhancing its team’s capabilities through knowledge transfer during participation in various international gaming events, as well as providing facilities and support, such as course fees, to improve team skills. Agate also conducts sharing sessions among team members to strengthen collaboration and innovation. These steps are crucial to ensure that Agate remains innovative and competitive in the ever-evolving gaming industry. With an increasingly robust team, Agate is capable of keeping pace with dynamic market demands and creating globally relevant products. On the other hand, Agate has expanded its B2B partnerships with several global technology companies to strengthen its position in the global gaming ecosystem. This initiative aims to introduce innovative solutions across various game genres and enhance the company’s competitiveness. With a continuously evolving portfolio and experience, Agate is ready to take on a larger role in the international gaming industry. Through these various strategies, Agate hopes to continue supporting the growth of the local gaming industry while strengthening its position on the global stage. Shieny concluded with optimism, stating, “We believe that with a strong foundation and support from our investors, Agate can become a key catalyst in the development of the Indonesian gaming industry and expand its influence worldwide.”